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It also provides a significant boost even beyond the natural enhancement provided by having gear far above the “recommended” gear levels. Grade IV materia should serve your purposes quite nicely for the lower gear, which is helped by the fact that you get a fair bit of that just going through the main scenario and can pick up several more pieces on a daily basis. The stat jump is appreciable, but there is nothing in the game that actually requires that stat jump at this time. Thus, you probably don’t want to fill up your 220/230 gear with Grade V pieces unless you somehow have them raining from the sky.
#Ff14 meld materia Patch
It’s going to take a while, definitely – if you’re not doing Savage, you’re not upgrading until patch 3.3, and I wouldn’t expect that until June at least – but the acquisition of Grade V materia is still slow, expensive, or both. One of the things that you have to consider when melding is that all of your melds are going away. I am not diving into the hornet’s nest of formulae which lies in damage calculation. You should probably not do this as Determination is not great for Ninja, but the point here was stat values and how much you’re adding if you focus in on one stat.
#Ff14 meld materia full
The full Scouting set sports about 363 Determination fully melded with Determination materia, you add 216 additional Determination, or about 60% more of the stat. Stat-wise, I ran a quick bit of numbers with Determination and the upgraded Ninja set. All melding requires a level 60 crafter of the appropriate discipline. The weekly item is automatically awarded, same as the Mhachi Farthing.
#Ff14 meld materia free
You also get a weekly turn-in item from Void Ark to get a free piece of Grade V materia. (The exception are Gladiators, who have one slot on their weapons and one slot on their shields, but the numbers are the same.) These slots can be melded with secondary stats, and overmelding is not possible, thus freeing you from the permanent hell of crafting and gathering gear in 2.0.įor Lore gear, when the item is upgraded you will lose all of the melds already in your gear.Īside from the existing ways to get materia, you can also get Grade IV materia as an optional reward from Amalj’aa, Sylph, Sahagin, and Kobold beast tribe quests at the highest rank. A full set of gear from Midas or from Lore tomestones will offer you 18 slots, one each for accessories (right side pieces and the belt) and two each for main armor pieces and weapons. Let’s start by establishing the basics for those who just know that they’ve got slots on tomestone gear.
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So let’s talk about these melds, whether or not they’re worth it, and what the ups and downs are. I don’t need to tell you that I have thoughts about all of this, and I think it’s the sort of thing that’s going to have a big impact on the community over time. Materia becomes far more relevant and useful, and it also makes gearing more expensive in every sense of the word.
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Honestly, though, the addition of materia melding changes a lot about how the uppermost gearing works, even with tomestones. Now that materia actually has a use again, and you have plenty of encouragement to do Void Ark at least once a week because you do not want to spend the money on those Savage Aim Vs. You melded materia on crafted gear for specific purposes, but you didn’t usually have access to them at the topmost levels. This is something very new for the game up until now, materia melding was something that existed entirely outside of the high-end gear. Play Final Fantasy XIVOne of the big additions with Final Fantasy XIV‘s patch 3.2 was tomestone gear with materia melding slots.